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Topology Lab A place where anyone can talk about topology and post their work.

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  #1  
Old 09-16-2011, 11:48 PM
phrenzy84 phrenzy84 is offline
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Default Full male body

Thought i might share some of my recent dabblings in topogun.

This is a retopology that ive been working on all in 2.0. I recorded prety much everything of the head but its all in flv and im working on getting it sped up and converted into another format.

By using 2.0 the morpher really became invaluable since there were areas i needed to fix. But there were some problems That i had to deal with that hasn't been addressed so far .

Anyways here it is.




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  #2  
Old 09-18-2011, 06:29 PM
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Bumper Bumper is offline
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Nice looking mesh! It's also great to see a character other than the buff body-builder we so often see.
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  #3  
Old 11-12-2011, 12:36 AM
phrenzy84 phrenzy84 is offline
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cheers mate. Yeah i tend not to model the perfect human

Here is a quick pose test i did with my revised topology of the old man.

Please note these are just simple rotations done in zbrush and no volume has been preserved or removed from both the poses.




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  #4  
Old 01-27-2012, 09:18 AM
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Cristi Cristi is offline
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Great models!
The Morpher still has some little quirks I'll solve soon.
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  #5  
Old 02-11-2012, 05:34 AM
phrenzy84 phrenzy84 is offline
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Thanks Cristi

Cant wait for all the bug to be worked out on the morpher, i think its a very powerful feature.

Here is a little something i have been working on. Its a little less dense than the previous character in this thread.

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  #6  
Old 06-10-2012, 08:31 PM
Dolichorhynchops Dolichorhynchops is offline
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TopOGun seriously needs to get Morpher to work accurately. Re-toping poses can sometimes take two or three attempts to get it right.
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  #7  
Old 06-15-2012, 12:48 PM
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Cristi Cristi is offline
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TopoGun RC1 has the Morpher fixed, it works much much better.
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