Whichever Scene I'm working with, the first undoz are always extremely loooong... It almost looks like it was crashed.
Sometimes, it's not only the first ones.
have you guys tried it on a mesh we all have the orc head?
seams to be fine here but until he can fix it try using the history panel to get back were you left off at, works just like undo all so
This is still a problem. I've been waiting a good half hour now waiting for Topogun to figure out how to undo moving a single vertex. The cpu usage is a constant 25% which suggests the process is single threaded. Perhaps whatever function is going on, could be multi threaded?
I have a dense basemesh that is about 22k quads (perfectly acceptable for a quality basemesh).
Its funny because the new brush tool is far faster at updating the points than whatever procoess is used to update the geometry after welding verts, and undoing them