Octomber 7 2007 - TopoGun 1.3 sneak video available for download

TopoGun 1.3 beta has some powerful features, such as the maps baking and highres mesh recovery extensions. Have a look at the next video and watch the process of creating a fully functional Mudbox scene from a very lowpoly retopologized cage and a highres reference mesh.
-subdivision
The movie's playback frame rate does not reflect the program's actual frame rate.
You can also download a highres quicktime version of this video from the following address:
http://www.topogun.com/videos/mov/subdivision.mov

 

 

June 19 2007 - "Mudbox Advanced Concepts" DVD by Wayne Robson

Kurv Studios released their second Mudbox training DVD. Along with the Mudbox videos, Wayne Robson made a half an hour TopoGun introduction video tutorial that should get any novice up and running with the application, on a basic level.
Thanks Wayne!
http://www.kurvstudios.com/mudbox/index.php

 

 

April 25 2007 - TopoGun 1.2 sneak video available for download

TopoGun 1.2 beta brings some great interactivity improvements (the SimpleCreate tool was completely rewritten) and a new tool (Bridge). Here's the sneak preview video:
-beta1.2
The movie's playback frame rate does not reflect the program's actual frame rate.
You can also download a highres quicktime version of this video from the following address:
http://www.topogun.com/videos/mov/beta12.mov

 

 

April 11 2007 - TopoGun for Linux screenshots

Finally, Linux users will be able to betatest TopoGun. The sources have been unified, so any future update will be available on both Linux and Windows. TopoGun requires GTK 2+ in order to run on Linux, currently is being tested on OpenSuse 10.2, but hopefuly TopoGun will run on any Linux version, without any additional tweaking. TopoGun runs natively on Linux, no emulation takes place.
TopoGun on KDE
TopoGun on GNOME

 

 

February 14 2007 - TopoGun 1.1 sneak video available for download

The new TopoGun beta release (1.1) is a tool based, improved version of this application. Although alot of things changed mainly at the core level, the new version brings a new tool, called "DRAW". The video is pretty self explanatory:
-draw1
The movie's playback frame rate does not reflect the program's actual frame rate.
You can also download a highres quicktime version of this video from the following address:
http://www.topogun.com/videos/mov/draw1.mov

 

 

November 15 2006 - Sneak video showing the bridge command in action

-bridge

 

 

November 14 2006 - TopoGun beta 1 registration started

The TopoGun beta 1 registration has started. Please take a few minutes to fill up the beta request form. Your request will be evaluated and if you're accepted you will be contacted. Please give real informations, they will be used only for beta testing purposes and will not be given away. Before proceding to the beta request form you should create an account on the TopoGun forum. We want you to remember this first beta version doesn't have any documentation at all, and it doesn't include the second TopoGun module, TopoGun:2D, responsible for texture transfer, dispmaps, normalmaps, ambient occlusion maps and full highres mesh detail recovery.

 

 

November 12 2006 - Quicktime highquality sneak videos available

The sneak videos are now available for direct download, in quicktime format:
-sneak1
-sneak2
-sneak3
-sneak4
-sneak5
-sneak6
-practical1

 

 

November 11 2006 - Sneak videos available for download

You can see TopoGun:3D in action in the following videos (you'll need The Flash Player in order to view them):
-sneak1
-sneak2
-sneak3
-sneak4
-sneak5
-sneak6
The movie's playback frame rate does not reflect the program's actual frame rate.
Here's a practical example of using TopoGun:3D for the creation of a midres mesh out of a highres digital sculpture (200% speed, initially it had 15 minutes):
-practical1

 

 

November 10 2006 - The TopoGun forum is up and running

You can talk about TopoGun on the forum. Feel free to ask any questions about it.

 

 

November 09 2006 - The TopoGun website is launched

TopoGun is a specialized retopologizing application. It contains two main modules: TopoGun:3D and TopoGun:2D.
You can import highres scanned models or just any other 3D model you wish to retopologize in TopoGun:3D and create a lores to midres animation ready mesh. TopoGun:2D handles the dispmap, normalmap and ambient occlusion map creation. Furthermore, you can divide the TopoGun:3D midres mesh in TopoGun:2D and "conform" it on your original highres model, recovering the full range of high frequency detail you initially had.
Another cool feature TopoGun:2D has is
the texture transfer from the highres model to the retopologized mesh.
TopoGun can be used in games asset creation pipelines(its main target) or in any other pipeline that involves 3D retopologizing requirements.
Its price will be low enough so that any 3D enthusiast can afford.
Right now, a beta version of TopoGun is beeing prepared. However, it will ONLY include TopoGun:3D and initially no documentation will be available.
TopoGun will be available both for Windows and Linux operating systems.
You can contact us at
.

 

 

 

Copyright @ 2006-2007 Cristi Prefac. All rights reserved.